Multiversus Frame — Data Repack

Tanks generally have high startup and end-lag on their heaviest attacks, making them highly punishable if used recklessly. However, they compensate with immense armor and larger hitboxes. A good tank player manages spacing perfectly, ensuring that their slow-starting attacks connect before an assassin can break through their armor. How to Practice and Utilize Frame Data

: The cooldown period. During recovery, the attack animation is winding down, and the player is completely vulnerable and unable to block, jump, or input another attack. High recovery frames leave a character heavily exposed to being "whiff-punished". Frame Advantage: Plus vs. Minus on Hit and Block Multiversus Frame Data

You don't need to be a math genius or spend hours measuring frame-by-frame video recordings to use this knowledge. You can implement frame data study into your routine right away: Tanks generally have high startup and end-lag on

The game’s frame data is "weird" compared to Super Smash Bros . How to Practice and Utilize Frame Data :

: These are the initial frames of an animation before a move becomes dangerous. A move with low startup, like