4 Years In Tehran -v0.7- -monia Sendicate- Jun 2026
Year four was the leaving. Or rather, the attempt to leave. You cannot simply exit a city that has colonized your syntax. Even now, in a quiet European kitchen, I still angle my body away from windows when I hear a helicopter. I still catch myself calculating the price of gold before buying a loaf of bread. I still lower my voice when speaking of certain things—not from fear, but from muscle memory. Version 0.7 means I am still debugging. Still asking: was that four years of imprisonment or four years of becoming? The answer, like Tehran itself, refuses to be singular.
As a choice-driven visual novel, gameplay relies heavily on decision matrices that dictate Mahsa’s corruption, relationship, or survival statistics. Gameplay Element Description Impact on Story 4 Years in Tehran -v0.7- -Monia Sendicate-
Every major dialogue choice affects Mahsa's corruption, submissiveness, or independence metrics, unlocking specific branches. Year four was the leaving
If you want, I can: 1) produce a one-page outline for specific years, 2) draft a sample opening scene, or 3) create character sheets — which should I do? Even now, in a quiet European kitchen, I
As a choice-driven game, 4 Years in Tehran operates on a system of cause and effect. Players must make split-second decisions that dictate Mahsa’s relationships, moral boundaries, and safety. Chapters range from tense slices of life—such as navigating college classrooms—to high-stakes thriller sequences, including evading local authorities.
