A standard 5-hit combo. The final hit typically functions as a guard breach Up Tilts & Down Slams: Holding Space during the third M1 hit performs an . Releasing Space or double-jumping into an M1 results in a , which can stun opponents for a follow-up combo. Defensive Layering: The Parry: Unlike many similar games, you can
Zog laughs.
Zog lunges. He moves fast—blurring the background lines (metaphorically).