Rtgi 01702 Release Fixed -
A common problem in post-process global illumination is "edge bleeding," where light appears to wrap around a foreground object incorrectly.
A major flaw in early screen-space ray tracing was light leakage. If a game's user interface (UI), HUD, or text boxes overlayed the screen, the shader would incorrectly interpret those UI elements as physical 3D objects in the game world. This resulted in glowing health bars or massive shadows cast by text. Version 0.17.0.2 significantly improved the handling of underlying masking rules, mitigating UI bleed-through when paired with proper ReShade UI masks. 2. Temporal Stabilization and Reduced Flickering rtgi 01702 release fixed
that simulates dynamic bounce lighting and shadows by tracing rays against the screen and depth buffer. Key Fixes & Updates in 0.17.0.2 A common problem in post-process global illumination is