Battletech- A Time Of War Companion.pdf |verified| Jun 2026
The BattleTech: A Time of War Companion provides crucial mechanics designed to sit alongside the core rulebook. It bridges the gap between infantry-level roleplaying and heavy, advanced planetary-scale actions. Feature Area Key Additions & Mechanics
For the first time, GMs can design custom predators and native creatures using point-buy systems. Fight off everything from the infamous Ghost Bear to the Diamond Shark . BattleTech- A Time Of War Companion.pdf
To survive the 31st century and beyond, characters need a specialized edge. The Companion adds new Traits and Skills that reflect unique physical mutations, psychological conditioning, and specialized occupational training. The BattleTech: A Time of War Companion provides
The core A Time of War rulebook is a dense, sometimes overwhelming text. The Companion is the "New Game+" mode. It clarifies what is unclear and adds depth where the core was shallow. Fight off everything from the infamous Ghost Bear
Dive into specialized personal armor systems that sit right between a standard infantry uniform and a full-sized BattleArmor suit. Campaign Construction and Mechanics
The Companion offers many pre-generated (pages 86-94), built using a Points-Only method with approximately 5,000 XP, providing a solid foundation for new characters and a reference for expected power levels.