Kenshi Shift F12 Guide  
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Kenshi Shift F12 Guide

Use "Fix Stuff" , make your manual adjustments, and then exit the menu by pressing Shift+F12 again or hitting the Esc key . 🛠️ How to Fix Common Bugs with "Fix Stuff"

| Action | Safe? | Notes | |--------|-------|-------| | Regenerate navmesh | ✅ Yes | Often required after base building. | | Move your own buildings | ⚠️ Maybe | Can break building functionality if moved too far. | | Delete world buildings | ❌ Risky | May break quests or world states. | | Add NPCs | ❌ Risky | Spawned NPCs may not behave correctly or duplicate. | | Save as mod | ✅ Safe | Creates a separate mod file (doesn’t overwrite vanilla). | kenshi shift f12 guide

Navmesh (navigation mesh) dictates where characters can and cannot walk. If your characters walk through walls or refuse to enter a door, the navmesh is broken. Use "Fix Stuff" , make your manual adjustments,

If you completely ruin an area, save your game, go to the Kenshi main menu, and click Import Game . Check "Import Buildings" and "Import Research" to reset the physical world while keeping your squad progress. | | Move your own buildings | ⚠️

The Ultimate Kenshi Shift+F12 Guide: Mastering the FCS Editor