Fine-tune "Random" sliders for Gamma or Hue to shift the look of individual planks or tiles. Compatibility Supports 3ds Max versions from 2012 up to 2026 Common Use Case Best paired with

For architectural visualization (ArchViz), this plugin eliminates the need to manually assign different bitmaps to dozens of individual objects. By loading a set of textures (e.g., ten different oak plank images), the plugin automatically shuffles them across the surface, significantly increasing the visual fidelity of flooring and cladding.

We introduce three new blend equations:

: The random seed recalculates every frame by default. Solution : Check the "Lock Random Seed to Object ID" box. This ties the randomization to the object’s unique ID, keeping it stable across frames.

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