PES 2016 stores its primary assets—such as player faces, team kits, boots, and stadiums—inside Data Pack (CPK) files. The game reads these files based on a index file named DpFileList.bin .
: You can easily reorder mods; files at the bottom of the list have higher priority, meaning they will overwrite conflicting data from files above them.
enthusiasts . Without it, adding custom kits, realistic facepacks, or updated stadium grass was nearly impossible, as the game only recognised a specific set of files by default.