Enemy Within | Console Commands Xcom

That is where come in.

in XCOM: Enemy Within provide players with unparalleled power to alter game mechanics, fix bugs, recover resources, or completely bypass the grueling permadeath loop of the base game. Unlike its sequel XCOM 2, which allows native console access using a simple shortcut argument, XCOM: Enemy Within has its developer functions heavily locked down by default. console commands xcom enemy within

There are two primary ways to gain "god-like" powers over your campaign. Method 1: The Keybind Method (No Mods Required) That is where come in

Enabling the console in XCOM: Enemy Within is more complex than in its successor, XCOM 2 , because the developers patched out standard access. You cannot simply use a launch parameter like -allowconsole in the base game. There are two primary ways to gain "god-like"

Unlike games with native, one-click console access, XCOM: Enemy Within requires a minor external adjustment to activate the developer tools. You must use a small community mod or engine patcher, as Firaxis disabled the native tilde ( ~ ) key bind in the retail release. Step 1: Use PatcherGUI or TexMod

| Command | Effect | Example | | :--- | :--- | :--- | | GiveResource 0 [amount] | Adds (Credits) | GiveResource 0 5000 | | GiveResource 1 [amount] | Adds Alloys | GiveResource 1 999 | | GiveResource 2 [amount] | Adds Elerium | GiveResource 2 999 | | GiveResource 3 [amount] | Adds Meld | GiveResource 3 500 | | GiveResource 4 [amount] | Adds Weapon Fragments | GiveResource 4 300 | | GiveEngineer [amount] | Adds Engineer staff | GiveEngineer 25 | | GiveScientist [amount] | Adds Scientist staff | GiveScientist 25 | | GiveActionPoints [amount] | Gives all soldiers extra moves (Tactical) | GiveActionPoints 3 | | SetHQTransferRate [0-5] | Changes panic level globally (0=none, 5=max panic) | SetHQTransferRate 0 |