Opengl 20 [work] Link

Furthermore, OpenGL 2.0 served as the direct architectural foundation for . OpenGL ES 2.0 was the mobile equivalent that powered the smartphone revolution, enabling console-quality 3D graphics on early iOS and Android devices, as well as WebGL 1.0 for 3D graphics inside web browsers. 5. OpenGL 2.0 in the Modern Era

Allowed points to be rendered as full textures, which is essential for efficient particle systems. opengl 20

Prior to version 2.0, OpenGL required texture dimensions to be powers of two (e.g., Furthermore, OpenGL 2