I pull up the ghost interface again. Version 0.4. The system is still calibrating, still learning my violence patterns. Each regress brings me back to the same starting tile: the abandoned daycare, 2:47 AM, with nothing but a toy hammer and a half-eaten granola bar.

Three minutes. He had three minutes before the first wave of Piggies —the infected, mask-wearing maniacs who had once been factory workers—would pour out of the conveyor belts.

Complete narrative conclusion, expanded epilogues, and fully realized character arcs.

The central gimmick allows players to reset days or specific event outcomes. In v0.4, this mechanic is heavily tied to:

> game.end = "reunion"