Sfs Nuke Blueprint Patched _top_

Players often bypass the game's lack of built-in weaponry by using Blueprint Editing

Originally, colliding a 50,000-ton BP-edited fuel tank into the ground at Mach 10 would force the game engine to stall. This caused a dramatic, lag-inducing explosion that wiped out everything within rendering distance. Recent optimization patches changed how kinetic energy scales, preventing these physics engine-breaking crashes and localized "explosive shockwaves." 2. Tightened Part Collision Clipping sfs nuke blueprint patched

To understand why the patch was necessary, we have to look at how players built these weapons in the first place. Players often bypass the game's lack of built-in

If you are looking for a functional nuke-style build, most current versions require to set part heat or impact tolerances to extreme levels, as the original "256 wheels" glitch no longer works as intended. Spaceflight Simulator Update 158: What's New? Tightened Part Collision Clipping To understand why the

The blueprint essentially turned a standard loadout into a tactical nuke. Users could:

On one hand, I get it. It broke the game’s difficulty curve. It made career mode trivial because you could complete contracts with a $5k ship that should have cost $500k.