Games Workshop - White Dwarf - Issue 110 -pdf-games Workshop - White Dwarf - Issue 110 -pdf- < Certified · COLLECTION >
For fans of Oldhammer and Rogue Trader-era lore, finding a archive is like discovering a time capsule of tabletop design. This issue contains critical rule expansions, lore foundations, and historical painting segments that laid the groundwork for today's Warhammer 40,000 and Warhammer Fantasy Battles. Key Features and Content of Issue 110
: It bridged the gap between traditional 28mm skirmish gaming and the massive combat settings of early Epic-scale tabletop rules. Key Contents Within the Pages For fans of Oldhammer and Rogue Trader-era lore,
, including the "Space Marine!" rules for using epic-scale infantry and the introduction of Eldar Titans (Phantom class). Warhammer Fantasy Battle : Rules for the Dwarf Firethrower unit and a "Morglum's Marauders" article. Other Features : Tournament rules for Dark Future and a classic 'Eavy Metal section curated by John Blanche. Historical Context Key Contents Within the Pages , including the
This issue features significant updates for Warhammer 40,000 and the Realm of Chaos expansions. Written by Rick Priestley
: Use 24 lb (90 GSM) or 28 lb (105 GSM) bright white paper. It is sturdier than standard copy paper and handles full-colour maps and "Eavy Metal" sections well.
The most significant historical contribution of Issue 110 is its cover feature: the "advance release" of Warhammer Armies . At this stage in the hobby’s evolution, Warhammer Fantasy Battle (then in its 3rd Edition) relied heavily on Realms of Chaos books and generic army lists found in the core rulebooks. Issue 110 introduced the concept of dedicated army books—a business model that would define Games Workshop for decades. Written by Rick Priestley, the article provided complete army lists for the High Elves and the Orcs & Goblins. For the modern reader, these lists appear archaic and simple, yet they established the foundational asymmetry of the game: the elite, expensive point-per-model High Elves versus the low-cost, high-volume horde of the Greenskins. This issue marked the shift toward "army collecting" as a primary engagement with the hobby, moving away from small skirmishes to grand, thematic battles.