在探究游戏中的绳缚现象之前,我们有必要回到绳缚本身的源头。绳缚,也称Shibari或緊縛,起源于13世纪的日本“捕绳术”(Hojojutsu),其最初用途是。然而,经过数百年的演变,这种绳缚技术逐渐从囚禁他人的手段,演变为了 一门追求美感、表达情感和建立深度亲密关系的艺术 。这种演变带来的张力——束缚与艺术、控制与信任、痛苦与愉悦之间的微妙共存——恰恰是当代创作者们试图在电子游戏中还原的核心。
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