Mad Adventure -v0.1.2- By Morbusgreaves //free\\ Page
Currently, supports Windows, Mac, Linux, and Android platforms, ensuring broad accessibility for a wide range of devices.
MorbusGreaves has a signature style that fans of the liminal space and PS1 horror revival genres have come to worship. Mad Adventure doesn’t just look dated; it looks wrong . The textures warp when you aren't looking directly at them. The lighting flickers between "moody" and "impending seizure warning." The character models—if you can call them that—move with a jittery, uncanny rhythm that implies they are either running on a broken physics engine or are actively possessed. Mad Adventure -v0.1.2- By MorbusGreaves
As of April 2026, the game has progressed beyond the v0.1.2 build. The latest public version is Build 0.1.6 The textures warp when you aren't looking directly at them
: Unlike linear storytelling games, players navigate a 3D-rendered world with scheduling mechanics. You decide where to go, who to visit, and how to spend your time. The latest public version is Build 0
: Players use a dynamic map to travel to different households, specific rooms, and community hubs.
: The game features a Day/Night cycle. Characters follow specific daily schedules and appear in different locations based on the time of day. Navigation
If you need help optimizing your save file or calculating point thresholds for Sue's route, please let me know: Are you playing the port?