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This aligns the enemy model perfectly with where the server says they are. It stops those "I hit him on my screen but no damage" moments.
alias +attack1 "+attack; alias _special recoil" alias -attack1 "-attack; m_pitch 0.022" alias recoil "m_pitch 0.022; wait; m_pitch 0.018; wait; m_pitch 0.015" bind mouse1 "+attack1"
Mouse sensitivity is one of the most critical factors for precise aiming. Too high, and your crosshair will overshoot targets; too low, and you will struggle to track moving enemies.
sensitivity "2.5" // Adjust to your preference m_customaccel "0" // Disables mouse acceleration m_rawinput "1" // Direct mouse input (avents Windows acceleration) m_filter "0" // No mouse smoothing
This aligns the enemy model perfectly with where the server says they are. It stops those "I hit him on my screen but no damage" moments.
alias +attack1 "+attack; alias _special recoil" alias -attack1 "-attack; m_pitch 0.022" alias recoil "m_pitch 0.022; wait; m_pitch 0.018; wait; m_pitch 0.015" bind mouse1 "+attack1" cs 16 best aim no recoil cfg
Mouse sensitivity is one of the most critical factors for precise aiming. Too high, and your crosshair will overshoot targets; too low, and you will struggle to track moving enemies. This aligns the enemy model perfectly with where
sensitivity "2.5" // Adjust to your preference m_customaccel "0" // Disables mouse acceleration m_rawinput "1" // Direct mouse input (avents Windows acceleration) m_filter "0" // No mouse smoothing alias _special recoil" alias -attack1 "-attack